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mad-duck

FiveM resource to play a duck quack sound when the player walks.


Introduction

πŸ¦† We can quack if we want to. We can leave your friends behind. Cause if your friends don't quack. And if they don't quack. Well they're no friends of mine


Preview


Installation

  1. Drag and drop

  2. Adjust config.lua to your liking

  3. (Optional) Install inventory item and image(s)

  4. You're done

Inventory Item

ox_inventory (Click to expand)
-- Duck footsteps
['mad_duck'] = {
    label = 'Rubber Ducky',
    weight = 100,
    stack = false,
    description = 'A rubber ducky',
    client = {
        export = 'mad-duck.quack',
        image = 'rubber_duck.png', -- or 'qbx_duck.png'
    }
},

How to use

You walk, you quack. It's just that easy.

  • Use command /quack if enabled in the config to toggle ducky steps

  • If using AlwaysStart in config, duck footsteps will automatically enable when the script starts, or the player spawns

  • Use the inventory item (if added) to toggle duck mode on the fly


Features

  • πŸ› οΈ Compatible with qb-core, qbx_core, ox_core, and es_extended frameworks

  • 🌐 Networked: other players can hear your duck footsteps within the configured distance

  • πŸ¦† Quack


Why bother making this? I have no answer. πŸ¦† Quack πŸ¦†

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